12/27/2022 0 Comments Game of thrones mods civ 6Player 1 will always start top left, Player 2 middle left, Player 3 bottom left, Player 4 top right, Player 5 middle right, and Player 6 bottom right.All start locations set to plains hills (required because without it sometimes people were on oasis and sometimes not, which couldn't be mirrored properly). Aqueduct provides +10 housing (Roman Bath +12).Harbor (and English Royal Navy Dockyard) provides +20 gold.Lighthouse provides +3 gold for each ocean tile used.Market (and Polish Sukiennice) provides +10 gold.Armory provides +50% experience to all units built in the city. Barracks provides +50% expereince to melee units built in the city.Stables provides +50% expereince to mounted units built in the city.Art museum provides +10 Amenities to city.Amphitheater provides +10 Amenities to city.Colosseum provides +10 Amenities to city.Temple (and Norwegian Stave Church) provides +10 gold +10 faith.Turn Timers are now 30 sec base + 1 sec per unit + 6 sec per city.300% Great Person Point Generation for all types of Great People.Policy Cards unlocked by researching 'The Enlightenment' Civic (Rationalism, Free Market & Liberalism) now give 5 times their respective bonus.Scouts have 15 combat strength (up from 10).All Technologies cost 25% less Science to research.All Units available from the Medieval Era and on cost 50% less Production.All Civics cost 25% less Culture to research.Irrigation improvements provide +1 Food and +3 Gold.Pastures provide +1 Production and +2 Food.Farms provide +3 FoodMines provide +3 Production.Horsemen now have -12 Combat Strength when fighting cities and districts.Player-based Global Production Modifiers (like God of the Forge) now only affect YOU globally instead of all players.Archers now have 10 melee strength (down from 15).Anti-Cavalry units (Spearmen, Pikemen) now have +20 vs cavalry (up from +10).
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