![]() I'm not sure why clothing sells for so much in the game but it does. Once its profitable, then save it and duplicate it This is also a good way to be able to double your production So in synopsis set up a raw materials re-supply route and tweak it until it is profitable. ![]() I don't like that strategy because if there is a hurricane or drought or famine, production drops and you end up hurting your own production. If you're smarter than me, you can also over-produce wood at Belize and Cartahenga and cut out the second ports of Nombre de Dios and Gibraltar. What is also a winning strategy is to have a secondary supply with different ports such as metal from Cartahenga and wood from Gibraltar. If I had one route, the closure of one of the ports that supply the metal and wood would cripple production. Like in the example above, I have it set up to where I need approximately 960 metal and 480 wood every 10 days. What this does is "back up" the first route so if a port is closed due to locusts or hurricanes, the second one can usually get in once the closure is lifted. So now I have two routes running the same exact gameplan. However, what I did was save the route when I sat it up and then duplicated it with an identical ship once I got it to be profitable. This is a basic set up covered in the tutorial. The ship then picked up 20 barrels of metal goods for sale in Belize to make the route somewhat profitable. So what I did was have a Pinnace, or Sloop go from Belize to Nombre de Dios to Tortuga picking up 2X as much metal as it does wood since it takes 1 wood and 2 metal to make a metal good. So I needed wood and metal to have it made there-Tortuga produces neither. For example, I have metal goods being made at Tortuga. ![]() Set up multiple raw materials re-supply routes.
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December 2022
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